AI Insights · Timothy · January 2024
Top Battlefield Commander Games on iOS in Austria for Q4 2023
Discover the performance of the top Battlefield Commander games on iOS in Austria during Q4 2023, including metrics on downloads, revenue, and active users.
Throughout Q4 2023, the top Battlefield Commander games on iOS in Austria showcased varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at how these games fared:
Clash Royale by Supercell displayed notable revenue trends, peaking at around $50K in the week of November 6. Downloads fluctuated, with a slight peak towards the end of the quarter, reaching about 1.5K in the week of December 25. The game maintained a relatively stable user base, with weekly active users ranging from 60K to 69K throughout the quarter.
Warcraft Rumble from Blizzard Entertainment had a significant launch impact, with initial revenue around $32K in the week of November 6, but it saw a downward trend, closing the quarter at approximately $8.5K in the week of December 25. Downloads saw a sharp decline post-launch, starting at 7.7K in the week of October 30 and dropping to just over 200 by the end of December. Weekly active users followed a similar pattern, peaking at 5.8K initially and then stabilizing around 1.7K towards the end of the quarter.
Valor Legends: Idle RPG by Century Games Pte. Ltd. had modest revenue, peaking at $1.9K in late October and generally fluctuating around the $1K mark for the remainder of the quarter. Downloads were minimal, with initial numbers around 100 and dropping to near zero. Weekly active users remained fairly consistent, hovering between 970 and 1.1K.
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB experienced revenue peaks at approximately $1.8K in late October and $1.4K in the final week of December. Downloads were relatively low, ranging from 2 to 56 per week. The game’s weekly active users remained stable, with slight fluctuations between 214 and 285.
TFT: Teamfight Tactics by Riot Games saw a gradual revenue increase, peaking at about $1.2K in early December. Downloads varied, with peaks around 112 in late October and December 18. The game maintained a steady user base, with weekly active users consistently around 1.6K to 1.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.